Recent news and success stories from the DigiPen (Singapore) community.
Explore the world of graphics programming in gaming, from creating stunning visuals to optimizing performance. Discover the unsung heroes behind the magic.
Students now have the chance to experience European and Basque culture while studying abroad.
BetterUs aims to promote mindfulness and encourage healthy mobile phone habits among users.
This year, 79 SIT-DigiPen (Singapore) students spent one trimester at the Redmond, Washington, campus as part of their Overseas Immersion Programme.
The partnership with Institute of Banking and Finance and Workforce Singapore saw 83 trainees graduate from the Technology in Finance Immersion Programme.
Students Abigail Sng and Loh Chang Zhen turned their classroom studies into award-winning contest submissions.
Learn more about how DigiPen (Singapore) is equipping the next generation of developers, engineers, designers, and artists.
Students learn to become creators — and not just users — of technology as they build their own custom game engines.
The new Steam publishing option is a move towards greater accessibility and visibility for DigiPen (Singapore) student work.
The Attach-and-Train (AnT) Programme for Cybersecurity Software Developer equips trainees with the skills to thwart cybercrime.
Find out which DigiPen (Singapore) program is the best fit for you with this handy guide.
Programmer Life is a 2D puzzle game that teaches children the basics of programming.
This training program was a collaboration with Ubisoft Singapore to equip staff and fresh hires with skills for AAA video game development.
Five SIT-DigiPen (Singapore) student interns had the opportunity to flex their computer science skills at Fujitsu Asia.
Two SIT-DigiPen (Singapore) student interns put their systems engineering knowledge to the test at Geoscan.
What better way to celebrate the nation’s birthday than by enjoying these Singapore-inspired games created by DigiPen (Singapore) students?
At Procter & Gamble, five SIT-DigiPen (Singapore) students had the chance to explore new ways of engaging consumers through VR and AR technologies.
A group of 18 DigiPen (Singapore) students had the chance to develop innovative VR simulation projects for the Republic of Singapore Air Force.
How can you make your art portfolio get noticed (in a good way) when applying for a job? Here are seven great tips from two game and film industry experts.
Kubrix, an RPG adventure, and The Way Home, a short film made in Unreal Engine 4, were among the big winners at this year’s student awards ceremony.