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Courses in the Department of Game Software Design and Production emphasize project-based learning, leading students to design and develop many award-winning student video games. Department faculty teach what it is like to be on a development team in the real world, as well as the ins and outs of product development, user experience, testing and iteration, project management, and more. The decades of game industry experience that the faculty bring gives students invaluable insight into the complexities of the video game development process.


Department Faculty

Rahul Nath

Department Chair
Senior Lecturer

Rahul has worked in the game industry for over 10 years. He has served as a game designer and producer for casual, serious, and hardcore gaming titles such as Mandrake, the Mahabharata series, Dangerous Grounds, and Continent Rally.

Throughout his working life, Rahul has found the opportunity to work on multicultural teams across the globe, an experience that has helped him to better understand design from many different perspectives. He has primarily worked on games based on an Asian and European context.

As for teaching, Rahul believes that a good class should consist of the sharing of knowledge, openness, technical skill set training, and a pinch of stand-up comedy! While not teaching or gaming, he dotes on his dogs.

Elie Hosry

Principal Lecturer

Elie Hosry graduated from Lebanese University of Beirut with a bachelor’s degree in computer science in 2000. Following graduation, he joined DigiPen to begin working on the development of in-house game engines and tools.

Elie has served as a senior software engineer in the Research and Development department. He is also part of DigiPen’s curriculum development and the director of the Academic Support Center, which helps freshmen students with issues related to any given course.

Elie is a principal lecturer and teaches computer science courses and video game development classes.

Tomas Arce-Gil

Senior Lecturer

Tomas is a 19-year veteran of the game industry. He has created technology platforms, led R&D, QE, and production teams, and managed pipelines for a broad range of game developers. The technology he helped advance is used in the creation of games such as the All-Star Baseball series, NFL Quarterback Club series, Jeremy McGrath Supercross 2000, South Park: Chef’s Luv Shack, Tribes Aerial Assault, The Hobbit, Area-51, and Hannah Montana Spotlight World Tour. He also assisted in the production of the Saints Row and Red Faction series and helped direct Sid Meier’s Pirates for Wii and Monster Jam, among others.

Tomas has worked at several large companies such as EA, THQ, Disney, and Acclaim, as well as other studios such as Inevitable Entertainment and Iguana Entertainment. He has served in a variety of roles throughout his illustrious career from programmer to manager. His positions have included CEO, CTO, lead programmer, technical director, and senior technical director, during which time 130 programmers worked under him.

As an entrepreneur, Tomas has co-founded Tenacious, which helped Disney complete one of their products, and LIONant, a game developer and outsourcer.

Kevin Andrew Prior

Senior Lecturer

Kevin is a 2005 graduate of the DigiPen BS in Computer Science in Real-Time Interactive Simulation program. He has spent the years since working in the game industry, primarily in the casual, social, and mobile game sector. He enjoys working at smaller studios where he has held a variety of positions in game design, production, and programming. He also found himself working for Disney, where he was a producer on Marvel: Avengers Alliance. In his free time, he also travels the world and pursues art and music.

With a diverse range of experience, both personal and professional, Kevin seeks a balanced approach between artistic value and practical implementation. He loves ideas that push the medium forward while remaining accessible and inclusive to everyone.

As a game design lecturer at DigiPen (Singapore), Kevin hopes to encourage students to think deeper about their projects and consider how their works are consumed and influenced by society.

Yannick Vincent Gerber

Senior Lecturer

Yannick graduated from IUT Robert Schuman in Strasbourg, France, in 1998 before joining the video game industry.

He spent 20 years at Ubisoft in different studios around the world. He worked first as a gameplay programmer with a specialization in online gameplay, then as a UI programmer. He later became a lead programmer, building and mentoring programmer teams, and finally a team lead, organizing production and development plans for cross-functional teams of game designers, artists, and programmers.

He had the chance to work on some of Ubisoft’s most recognized franchises, such as the Tom Clancy’s Splinter Cell series (three games), Assassin’s Creed (six games), and Rayman (two games), as well as games with very different gameplay styles and game engine technologies, including Driver: San Francisco, Largo Winch: Empire Under Threat, Dark Messiah: Might and Magic, Tom Clancy’s EndWar Online, and Trials Fusion.

As a lecturer, Yannick hopes to share his passion and enthusiasm of everything related to game development and help grow the video game industry in Singapore.

Michael David Thompson

Senior Lecturer

Michael hails from the west coast of Canada. He graduated from Emily Carr University of Art and Design in 2000 and worked at a series of web/interactive design studios before moving on to EA Blackbox and eventually Electronic Arts in 2002. In those roles, Michael served as a UI designer, primarily on sports properties — NHL, NBA, March Madness, and FIFA. In 2009, EA Singapore asked him to help produce FIFA Online. Following this, he moved to Ubisoft to help develop Ghost Recon Phantoms, as well as several other side projects, in 2010.

As a UX/UI designer working in the games industry, Michael has done it all: traditional UI and interaction design, information architecture, copywriting, localization, feedback and player learning paths, acquisition funnels, and production methodologies. He also developed his teaching skills by conducting internal training courses on UX/UI and design thinking.

After leaving Ubisoft in 2015, Michael taught at Singapore Polytechnic in the Diploma in Game Design and Development program for a year before moving to DigiPen in 2016.

Andy Logam Tan

Senior Lecturer

Andy is a game designer with experience in AAA, mobile, and arcade game development. He has worked at LucasArts and Bandai Namco as a level and gameplay designer. His credits include The Force Unleashed series and the Star Wars Battle Pod arcade machine.

Andy also has over 15 years of professional expertise in communications and media. He has been writing professionally for television and film since 1995 and has extensive experience in screenwriting and storytelling. He started out as a scriptwriter at the Media Corporation of Singapore and has since created numerous pieces of content for broadcasters such as the Disney Channel, Kids WB, Spike TV, and Cartoon Network.

Jonathan Kwek Shie Sien

Lecturer

Jonathan graduated in 2003 with a degree in Architecture, and pursued a career in game world creation for over 10 years as both Lead 3D artist and Producer. He has worked for international game companies such as Koei and Realu, as well as mobile game and virtual reality companies in recent years.

Jonathan’s expertise lies mainly in the creation of 3D environments for real-time interactive applications, with years of production experience using both proprietary engines as well as commercial ones, such as Unity and Unreal. As a Producer with a development background, he has guided teams to develop dozens of software applications ranging from PC MMO games and mobile games to B2B AR/VR solutions. He has worked on games such as Sangokushi Online and Otherland. He has produced a wide variety of mobile applications such as Rage Warriors, Last Man Standing, Ratsense and VR Xmas to name a few.

Jonathan is currently a lecturer in the Game Software Design and Production department, and supports the project courses with a focus on game art production. He enjoys developing indie games and building arcade machines as a hobby, and has high hopes for the future of Singapore’s game development industry.

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