Back to top

Courses in the Department of Game Software Design and Production emphasize project-based learning, leading students to design and develop many award-winning student video games. Department faculty teach what it is like to be on a development team in the real world, as well as the ins and outs of product development, user experience, testing and iteration, project management, and more. The decades of game industry experience that the faculty bring gives students invaluable insight into the complexities of the video game development process.


Department Faculty

Michael David Thompson

Department Chair
Senior Lecturer

Michael hails from the west coast of Canada. He graduated from Emily Carr University of Art and Design with a bachelor’s degree in Communication Design in 2000 and worked at a series of web/interactive design studios before moving on to EA Blackbox and eventually Electronic Arts in 2002. In those roles, Michael served as a UI designer, primarily on sports properties — NHL, NBA, March Madness, and FIFA. In 2009, EA Singapore asked him to help produce FIFA Online. Following this, he moved to Ubisoft to help develop Ghost Recon Phantoms, as well as several other side projects, in 2010.

As a UX/UI designer working in the games industry, Michael has done it all: traditional UI and interaction design, information architecture, copywriting, localization, feedback and player learning paths, acquisition funnels, and production methodologies. He also developed his teaching skills by conducting internal training courses on UX/UI and design thinking.

After leaving Ubisoft in 2015, Michael taught at Singapore Polytechnic in the Diploma in Game Design and Development program for a year before moving to DigiPen in 2016.

Michael David Thompson teaches the following degree(s): Bachelor of Science in Computer Science and Game Design, Bachelor of Arts in Game Design, Bachelor of Arts in User Experience and Game Design.

Elie Hosry

Principal Lecturer

Elie Hosry graduated from Lebanese University of Beirut with a bachelor’s degree in computer science in 2000. Following graduation, he joined DigiPen to begin working on the development of in-house game engines and tools.

Elie has served as a senior software engineer in the Research and Development department. He is also part of DigiPen’s curriculum development and the director of the Academic Support Center, which helps freshmen students with issues related to any given course.

Elie is a principal lecturer and teaches computer science courses and video game development classes.

Elie Hosry teaches the following degree(s): Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Bachelor of Science in Computer Science in Interactive Media and Game Development.

Tomas Arce-Gil

Senior Lecturer

Tomas Arce-Gil holds a bachelor’s degree in Computer Science from New York Institute of Technology.

Tomas is a 19-year veteran of the game industry. He has created technology platforms, led R&D, QE, and production teams, and managed pipelines for a broad range of game developers. The technology he helped advance is used in the creation of games such as the All-Star Baseball series, NFL Quarterback Club series, Jeremy McGrath Supercross 2000, South Park: Chef’s Luv Shack, Tribes Aerial Assault, The Hobbit, Area-51, and Hannah Montana Spotlight World Tour. He also assisted in the production of the Saints Row and Red Faction series and helped direct Sid Meier’s Pirates for Wii and Monster Jam, among others.

Tomas has worked at several large companies such as EA, THQ, Disney, and Acclaim, as well as other studios such as Inevitable Entertainment and Iguana Entertainment. He has served in a variety of roles throughout his illustrious career from programmer to manager. His positions have included CEO, CTO, lead programmer, technical director, and senior technical director, during which time 130 programmers worked under him.

As an entrepreneur, Tomas has co-founded Tenacious, which helped Disney complete one of their products, and LIONant, a game developer and outsourcer.

Tomas Arce-Gil teaches the following degree(s): Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Bachelor of Science in Computer Science and Game Design, Bachelor of Science in Computer Science in Interactive Media and Game Development.

Alwyn Lee Chee Yuan

Senior Lecturer

Alwyn Lee graduated from the National University of Singapore with a bachelor’s degree in Communications and Media in 2010.

In 2011, Alwyn decided to embark on an entrepreneurial journey and founded indie game studio, Daylight Studios. Since then, he has launched eight game titles on multiple platforms (feature phone, mobile, PC, and various consoles), the most notable of which is the Holy Potatoes! series. In 2020, Alwyn ran a successful Kickstarter campaign for Plantopia, a card game based on a web comic series called Life of a Potato. He did this in collaboration with local board game publisher, Origame.

Alwyn believes in nurturing individuals to pursue their dreams. He sees life through the lenses of gaming, unlocking creativity, and having a mindset that the world has endless possibilities. He hopes to share his knowledge and experience with DigiPen (Singapore) students, inspiring them to dream big.

Alwyn Lee Chee Yuan teaches the following degree(s): Bachelor of Science in Computer Science and Game Design, Bachelor of Science in Computer Science in Interactive Media and Game Development, Bachelor of Arts in Game Design, Bachelor of Arts in User Experience and Game Design.

Holger Liebnitz

Senior Lecturer

Holger Liebnitz spent most of his life art directing AAA games such as Transformers, Men in Black, and a series of racing games including the F1 and Le Mans franchises. To date, Holger has worked on 29 published titles for clients such as Electronic Arts and LucasArts.

Prior to going into teaching, Holger started his career at Melbourne House, one of the first western developers creating games for the Nintendo console. Following that, he joined Atari for eight years, before spending the next 14 years working for multiple Singaporean start-ups and developing a wide range of games, as well as offering freelancing and consulting services.

At DigiPen (Singapore), Holger teaches modules relating to game design and cinematics, while also supporting the project courses. He believes that teaching is a two-way conversation and enjoys engaging, challenging, and laughing with his students. Ultimately, he hopes to help them develop strong technical and soft skills to be industry-ready upon graduation.

Holger Liebnitz teaches the following degree(s): Bachelor of Science in Computer Science and Game Design, Bachelor of Science in Computer Science in Interactive Media and Game Development, Bachelor of Arts in Game Design, Bachelor of Arts in User Experience and Game Design.

Jonathan Kwek Shie Sien

Lecturer

Jonathan Kwek graduated from the National University of Singapore with a bachelor’s degree in Architecture in 2003.

He began work in the architecture industry and pursued a career in digital world creation and interactive applications over a span of 15 years, transitioning from game companies to virtual reality solution providers. Prior to joining DigiPen (Singapore), Jonathan worked mainly for international companies such as Koei and RealU, primarily in positions as the 3D art lead or producer. He entered the education industry in 2017 to help build up the next generation of game developers using his experience.

Jonathan’s expertise lies mainly in the creation of 3D environments for real-time interactive applications and massive online worlds, but he also has great interest in technology that has great market potential, such as mobile applications, augmented/virtual reality, and motion capture. He enjoys developing indie games and building arcade machines as a hobby, and has high hopes for the future of Singapore’s game development industry.

Jonathan is currently a lecturer in the Game Software Design and Production department, and supports the project courses with a focus on game art production. He enjoys developing indie games and building arcade machines as a hobby, and has high hopes for the future of Singapore’s game development industry.

Jonathan Kwek Shie Sien teaches the following degree(s): Bachelor of Science in Computer Science and Game Design, Bachelor of Science in Computer Science in Interactive Media and Game Development, Bachelor of Arts in Game Design, Bachelor of Arts in User Experience and Game Design.

Cheng Ding Xiang

Lecturer

Cheng Ding Xiang graduated from DigiPen (Singapore)’s BS in Computer Science in Real-Time Interactive Simulation program in 2013. Upon graduation, he joined Red Hare Studios as a programmer, where he worked on a mix of mobile games and software solutions. Building upon the knowledge and experience he gained there, Ding Xiang decided to set up his own independent game studio, Homeward Bound, in 2016. During this time, he developed an Android game prototype in Unity and helped port the smash hit Cat Quest to the Nintendo Switch. He later joined The Gentlebros full time as programmer to work on Cat Quest II.

Ding Xiang got his first taste of teaching as an adjunct lecturer at DigiPen (Singapore). He combines his knowledge and wide range of industry experience to guide and mentor his students, enabling them to find their own pathways and solutions for any challenges they face. Ding Xiang believes in extending empathy and understanding to all his students by tailoring his teaching approach based on each individual’s perspectives and learning styles.

In his free time, Ding Xiang volunteers at a non-profit organization that focuses on urban sustainability. His other interests include woodworking and performing fire spinning acts as part of Bornfire Circus.

Cheng Ding Xiang teaches the following degree(s): Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Bachelor of Science in Computer Science in Interactive Media and Game Development.

An image of DigiPen's Singapore viewbook

Browse our interactive viewbook!

See course highlights, admissions requirements, and more in our interactive viewbook!

View DigiPen's interactive viewbook Now