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Incorporating both 2D and 3D techniques, theories, and production processes, courses in the Department of Digital Arts gives students the skills they’ll need in the rapidly evolving fields of games, animation, and other visual media. Department faculty have extensive backgrounds in traditional art, graphic design, and animation in games and film for companies like Koei Tecmo and LucasArts.


Department Faculty

Tan Chin Chuan, Marc

Department Chair
Lecturer

Marc’s career started with a bang in 1995 when he won Best Packaging from Singapore Packaging Council soon after graduating from LASALLE-SIA College of the Arts.

After three years working as a graphic designer, Marc began to branch out into nascent web and multimedia industry design, which sparked his lifelong interest in computer graphics and animation. In 1999, he created his first independent computer animated short, which was screened at the Singapore Film Festival and won an award at the first ComGraph Singapore.

In 2000, Marc enrolled in the computer animation program offered by Sheridan College. After graduating, he returned to Singapore to work in the post-production industry on high-end commercials and documentaries.

In 2005, Marc joined Southern Star Singapore as Lead Technical Director to work on the award-winning children’s animated television programs Bottle Top Bill and Raggs. He also started lecturing part time at 3dsense and Singapore Polytechnic.

In 2007, Marc transitioned into the games industry by joining RealU as Lead Character Modeller working on an MMO based on Tad Williams’ classic sci-fi tetralogy, Otherland. Shortly before closed beta testing on the game, he joined DigiPen Institute of Technology as a full-time lecturer in the art faculty.

Noraset Rerkkachornkiat

Senior Lecturer

Noraset graduated with a bachelor’s degree in communication arts from the Assumption University in Bangkok, Thailand. He specializes in character animation and character setup for animation production. He began his career as a 3D artist with the Bangkok-based studio Imagimax, focusing on local film, animation projects, and commercials.

In 2004, Noraset pursued dual diplomas in the fields of 2D and 3D animation at the Vancouver Film School. In 2007, he worked briefly at Redeye Studio in Singapore as a CG supervisor. In 2008 he joined Lucasfilm Singapore as a character animator and worked on the studio’s TV series for four years.

Apart from being a professional animator, he is also deeply passionate about teaching and served at 3dsense Media School as an animation lecturer and animation supervisor. He joined DigiPen Institute of Technology Singapore in 2011 and continues to serve in his full capacity as an animation senior lecturer and animation project supervisor.

Tang Sin Yun, Sandara

Senior Lecturer

Sandara Tang earned a BA in Multimedia Arts from LASALLE-SIA College of the Arts.

Following her graduation, she became an art director at Southern Star Singapore. In 2005, she worked as a CG artist at KOEI, and joined Softworld/Zealot Digital the next year as an art director. She has also worked on illustrations for many card games such as Warhammer Invasion, Lord of the Rings, Descent, Game of Thrones, Android Infiltration, Legend of the Crytids, Reign of Dragons, and many others.

Sandara joined DigiPen Institute of Technology Singapore in 2011 and currently teaches digital painting.

Tan Yong Zhen

Lecturer

Yong Zhen began working in the local CG industry in 2005 when he joined Southern Star Singapore, where he contributed to the studio’s 3D-animated TV series. After the project, he moved on to Koei Entertainment Singapore as a CG artist for their MMORPG before joining LucasArts Entertainment Company in San Francisco under the EDB Singapore Training and Attachment Programme (TAP).

During his yearlong stint at LucasArts, Yong Zhen created in-game animation for gameplay and rough layout for multiple scenes using in-house previsualization software.

After returning from San Francisco, Yong Zhen joined the LucasArts division in Singapore, where he shipped several game titles, including Star Wars: The Clone Wars - Jedi Alliance, Star Wars: The Clone Wars - Republic Heroes, Monkey Island Special Edition, Monkey Island 2: LeChuck’s Revenge Special Edition, and Star Wars: The Force Unleashed II.

Yong Zhen joined DigiPen Institute of Technology Singapore in 2010. In addition to teaching full-time, he continues to work as a freelance animator and pursues his many pet projects.

Lawrence Pak Zhi Heng

Lecturer

Lawrence Pak is a graduate of the School of Interactive and Digital Media at Nanyang Polytechnic. He began his career in 2003 as a 3D artist creating assets and floor plan layouts for Dynaforce International, a firm specializing in gym setups. Within two years, he attained the position of Operations Executive. In this role, he was responsible for ensuring that clients’ expectations were met, and that the Singapore and Malaysia teams adhered to the standards of artistic production.

In 2005, Lawrence joined Koei Tecmo Singapore, attaining his dream career in the game industry when the Japanese company first opened its Singapore office. As one of the pioneers entering the local games industry in its infancy, he helped to grow and develop the community. During this time, he participated in the production of Singapore’s first MMORPG, Romance of the Three Kingdoms Online.

In 2008, Lawrence was among the selected few to be offered an internship attachment at Koei Tecmo Japan in Yokohama, where he trained for a year. Upon returning to Koei Tecmo Singapore, he assumed the role of Environment Lead Artist.

In the years since, he has led his team in the production of numerous exciting Koei Tecmo titles such as Dynasty Warriors, Samurai Warriors, and the Nobunaga’s Ambition series. Other notable titles that he has worked on include Winning Post and the Uncharted Water series.

Having spent more than a decade in the games industry, Lawrence now brings a wealth of knowledge and international experiences to his teaching position at DigiPen (Singapore).

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