Skip to main content
Back to top

DigiPen (Singapore)’s multidisciplinary projects equip students with strong technical knowledge and practical soft skills.

Every trimester, students from four of DigiPen (Singapore)’s degree programs come together to work on a common group project.

A comic focused on the importance of group projects within the four degree programs, including the BS in Computer Science in Real-Time Interactive Simulation, the BA in User Experience and Game Design, the BFA in Digital Art and Animation, and the BS in Computer Science in Interactive Media and Game Development.

A comic focused on the importance of group projects within the four degree programs, including the BS in Computer Science in Real-Time Interactive Simulation, the BA in User Experience and Game Design, the BFA in Digital Art and Animation, and the BS in Computer Science in Interactive Media and Game Development.

At DigiPen (Singapore), cross-program collaboration starts from as early as a student’s first year on campus.

Six students with laptops sitting at a desk collaborating together during their first year in a program.

Students from the art and design programs work together on visual design, the art pipeline, and more to create an interactive application.

A collage of images ranging from concept artwork to in-game screenshots of student projects.

Meanwhile, students from the two computer science programs collaborate to create a simple game or interactive simulation from scratch.

A collage of images ranging from program screenshots to in-game images of student projects.

These multidisciplinary project modules give students an opportunity to learn and hone a variety of technical skills and soft skills.

These project classes are compulsory, high credit-bearing modules.

Learning to work with peers from different disciplines simulates the real world and gives students a taste of what to expect when they enter the industry.

Students focused on various goals, including one student looking at a calendar of deadlines, another student drawing, and two students using a computer.

For example, artists must talk to software developers to understand technical limitations and optimize their art accordingly to prevent crashes.

Two students discussing character traits for their project.

From their second year, students from each program contribute their individual expertise in computer science, design, and art to create a professional-quality game or simulation together.

While working on these projects, students from the different degree programs generally assume the following types of roles within the teams.

Several text boxes detailing different roles team members can take within the four degree programs, including a technical lead, a physics programmer, a tools programmer, or a graphics programmer in the BS in Computer Science in Real-Time Interactive Simulation; a gameplay programmer, an interactive programmer, a producer/project manager, or a technical designer in the BS in Computer Science in Interactive Media and Game Development; a user experience/user interface designer, a level designer, a game designer, or a producer/project manager in the BA in User Experience and Game Design; or a 3D modeler, an animator, an environment artist, a character artist, a concept artist, or a user interface designer in the BFA in Digital Art and Animation.

A student using a VR headset while another student uses a computer.

A text box describing different roles within the BS in Computer Science in Real-Time Interactive Simulation, including a technical lead, a physics programmer, a tools programmer, and a graphics programmer.

The hands of a student are shown typing on a keyboard as surrounding bubbles showcase various programming languages.

A text box describing different roles within the BS in Computer Science in Interactive Media and Game Development, including a gameplay programmer, an interactive programmer, a producer/project manager, and a technical designer.

A student working on a computer with a health bar and a magic bar above her head.

A text box describing different roles within the BA in User Experience and Game Design, including a user experience/user interface designer, a level designer, game designer, and a producer/project manager.

Concept art of a character jumping across platforms within different stages of development.

A text box describing different roles within the BFA in Digital Art and Animation, including a 3D modeler, an animator, an environment artist, a character artist, a concept artist, and a user interface designer.

Students also learn project management skills such as the Scrum framework and Agile software development techniques that help them work collaboratively and effectively.

An instructor explaining sprint structures to a group of three students.

Additionally, students will have ample opportunities to work on their presentation skills, as there are at least three presentations per trimester for every project class.

Two students presenting their beta milestone presentation to a group of five other students.

As you can see, DigiPen (Singapore)’s multidisciplinary project collaborations are a core part of our unique curriculum that trains every student to be industry ready.

Six students gathering around the DigiPen logo.

By the time DigiPen (Singapore) students graduate, they will be confident innovators in technology, with skills that are relevant for the digital economy.

Find out more about DigiPen (Singapore)’s degree programs!