Number of Credits and GPA
The BA in User Experience and Game Design degree program requires completion of at least 240 credits with a cumulative GPA of 2.0 or better. The program usually spans nine trimesters of 15 weeks each within a total of four academic years.
Students must receive a grade of “E” (or 1.0 quality points) or higher in all modules for the BA in User Experience and Game Design degree program. A “Pass” mark must be received for all modules with a “Pass” or “Fail” grade.
|Subject Area||Credits||Required Courses|
|Art||5||UXG2805 Art Proceses|
|Computer Graphics||10||UXG1802 2D Raster Graphics for Designers|
UXG2825 Introduction to 3D Production for Designers
|Computer Science||24||UXG1116 Introduction to Computer Technology & Programming|
UXG2165 Programming Foundations
UXG2175 Scripting Languages
UXG3176 Advanced Scripting Languages
|Design||82||UXG 1500 Introduction to Design Process|
UXG 1501 Principles of Interactive Design
UXG1505 Game Design Process
UXG1560 User Experience Design 1
UXG2520 System Design 1
UXG2540 Level Design 1
UXG2570 User Research 1
UXG2501 Game Design 1
UXG2502 Game Design 2
UXG2565 Game Feel
UXG3503 Game Design 3
UXG3570 User Research 2
UXG3500 Integrated Digital Design
10 additional credits must be selected from other design courses at the Year 3 or Year 4 levels. Five of these additional credits can be replaced by a module with any Psychology module (except UXG1710).
|English||10||UXG1616 Storytelling and a 5-credit English module.|
|Humanities and Social Science||21||UXG2735 College Success for Designers|
UXG3099 Career and Professional Development
UXG3650 Professional Communication
Five additional credits must be selected from Management module, and 5 credits must be selected from modules offered by the Department of Humanities and Social Sciences, except for those on career courses.
|Mathematics||12||UXG1205 Introductory Probability and Statistics|
UXG2200 Pre-calculus with Linear Algebra and Geometry
|Music||5||UXG3815 Fundamentals of Music and Sound Design|
|Psychology||15||UXG1701 Introduction to Psychology|
UXG1702 Cognitive Psychology
Five additional credits must be selected from other Psychology courses.
|Physics||5||UXG2315 Introduction to Applied Math and Physics|
|Projects||51||UXG1420 Introduction to Digital Production|
UXG2400 Project 2
UXG2450 Project 2 (cont.)
UXG3400 Project 3 (Part 1)
UXG3450 Project 3 (Part 2)
UXG4475 / UXG4400 / Project 3 (Part 3) or Project 4
UXG4400 / UXG4450 Project 4 or Project 4 (cont.)
Please note that internship modules UXG4950 and UXG4990 may be taken in place of UXG4475 / UXG4400 and UXG4400 / UXG4450.
Note on General Education Courses
The following courses satisfy the general education requirement for the BA in User Experience and Game Design: two English electives (10), UXG1205 (5), one Mathematics elective (5), UXG3815 (5), UXG1701 (5), UXG1702 (5), one Psychology elective (5), one Physics elective (5), and one Humanities and Social Sciences elective (5) (Total: 10 modules, 50 credits).